Realms S1E2 Perceptive

Back in Edayk, their new friend Romyn offers our heroes a mission: gather info to take down a slave trade. The catch? The meeting will take place in sewers.

Player Characters Present
Jeidobii, Torq, Denahi, Burakubuu, Venus

Synopsis
The group enters The Cracked Rook and Burakubuu excitedly announces their intentions, producing a wanted poster of Romyn to illustrate their intent. All eyes are on the party, and all hands at their blades, and it seems a terribly precarious situation until Denahi, in a moment of sudden recall, tells the goblin barkeep Stix that she’d heard he would be very charming. The goblin’s sneer turns to a chuckle, “Romyn would say that,” he mutters and the tension in the room lifts as he serves the group some ale. (except for Burakubuu, who abstains from alcohol...) That is, until a very noble figure enters, drawing all eyes to his entrance: It’s Romyn, in disguise.

Romyn greets the party and joins them in their libations. He gives them a promised reward for not turning him in and propositions them with a favor: There is a criminal he hopes to capture in the act of purchasing and selling slaves and Romyn knows of a meeting in the sewers. He asks the group to sneak in and observe this meeting to gather evidence of the man’s misdeeds, knowing there is no way he could do it himself as a wanted man. The group deliberates and ultimately decides that for the greater good, they will undertake the mission to help the impoverished and suffering people they see all around them in the town. Before they set off, Romyn gives them a final warning that under no circumstances should they stray from the path in the sewers.

The party makes their way through the sewers without incident until they come upon the end of their path, opening into a larger room where the see their intended target, Lord Svend, conversing with a unique-looking Lizardman and his guards. Jeidobii attempts to eavesdrop by taking the form of a cat and sneaking in close. He manages to overhear a scattering of words: “Warehouse... docks... need to move them.”

But Jeidobii underestimated just how much Lizardmen love a tasty house cat! Torq rushes in and roars, trying to draw the lizardmen’s attention but slips and finds himself pulled deep into the sewer water. Burakubuu once again leaps to the big man’s aid, and this time succeeds, puling him unharmed from the water. The party makes their stand and defeats the lizardmen, but Lord Svend escapes. Just then a massive lizardman, more powerful and terrible than his fallen brethren, emerges from the water. It takes Torq down but the party prevails, healing their friend in time and leaving the beast in a charred heap courtesy of Denahi’s fire magic.

As the party makes their way out of the sewers, they hear in the pitch black distance an horrifying skittering approach. For a moment, Burakubuu and Torq stand ready to face whatever ancient horror pursues them, but Jeidobii’s appeal to rationality prevails and the group makes a hasty escape. They return to Romyn and share their findings. Romyn urges them to find a way to share with Dorius in hopes of capturing Svend. The party takes his advice under consideration and returns to the Inn for a much needed bath.