Realms S1E11 The Journey Home

Upon returning to Edayk, Jeidobii chooses to trust a mysterious talking weapon. The party agrees to protect a ship, and they get to start before the ship has even left the docks.

Player Characters Present
Jeidobii, Torq, Denahi, Burakubuu,

Synopsis
As the party nears Edayk they are approached on the road by a band of riders. The lead rider demands a “road tax” from them and the party refuses. As tensions escalate, the rider laughs and reveals himself as Romyn and welcomes them back. He updates the team on Sven, the villain they’d helped apprehend and who was in royal custody. Romyn had posed as a guard and assisted Dorius in the interrogations, during which Sven attempted to kill Dorius and escape, but Romyn, in disguise, saved his sometimes-rival. In the process, they had learned of a plot to assassinate the Duke, now known to be Jeidobii’s brother in law.

The party makes their way back to their manor and discovers an imposing stranger standing outside. He refuses them entry but once the party introduces themselves he realizes his error. It also helped that Buu is pretty much the only one of his kind. The stranger greets them and gives his name, Remus. He is to be their guard. The team makes their way inside to find Rydel has kept things tidy and in order. He arranges a nice feast and libations for the party, which they enjoy deep into the night whilst talking amongst themselves.

Jeidobii begins to hear a voice coming from the club he took from the spider creature. It claims to be the spirit of a fallen warrior inhabiting the club, and promises Jeidobii greater power should he allow it. The club shapeshifts and becomes a gemmed bracer upon Jeidobii’s forearm, responding to his thoughts to become a weapon on command. The others are not initially aware of or able to hear this voice.

The next morning Dorius pays a visit to the group to ask a favor of them. Jeidobii inquires after the plot against the Duke and whether Dorius foresees any danger to the family. Dorius assures Jeidobii that the Duke is aware of the plot and that measures have been taken to ensure their safety. With that settled, Dorius asks if the party could help ensuring the safe travel of a vessel shipping out to track down a lost boat.

The party heads out into town and checks in with the gnomish translator working on their book. He was able to translate little of the text and nothing is gained. They head down to the docks where a young boy informs them the ship has been taken by thugs and the crew is being held below. The party first attempts to talk the thugs out of it, seeing they are just normal young men, but peace does not prevail and their hand is forced. Easily dispatching the thugs, Burakubuu attempts to interrogate their leader when suddenly dark lines begin spreading over the man’s body and he dies instantly.

From seeming nothingness, two Trevyl cultists appear. The party works together to take them down and Jeidobii once more hears the voice from the gem upon his forearm. He attempts to use the new weapon and finds himself overcome with rage, smashing one of the cultists repeatedly, long past death, until the cultist is a bloody mess on the ship’s deck. Jeidobii is aghast at his actions, though Torq congratulates his friend on his newfound ferocity.

The party heads below deck to free the crew and sets sail.